Fushimi Inari Taisha, Kyoto
A downloadable environment for Windows
*The Desktop Version is Free!
View the Steam Store Page
With photos and memories from a few years ago, I set out to achieve a detailed, realistically designed recreation of the renowned Japanese shrine, Fushimi Inari Taisha. I feel like the real place has a very culturally unique significance, I personally had a great time exploring it a few years ago. I've designed this environment to be experienced from a first person perspective, with the aim of allowing the player to be immersed in the same kind of atmosphere as the real place.
The map is very extensive to explore with shrine gates laid out over the entire mountainside. I've tried to include a lot of variance in different parts of the mountain, with lots of points of interest to discover and many branching/intertwining paths to encourage you to make choices with your exploration. Take photos with the in-game camera, customize the soundtrack, walk around at your own pace. There is a checklist of locations to find as well as some hidden areas, and also a small ending.
7th March 2020 - Free Autumn Rain Update
Upon completing the game you will unlock an alterate version of the map set in dark, foggy autumn weather. I enjoyed making this update and I've come to prefer this version over the original. Also includes a new menu layout and a bunch of new camera mechanics and objectives. enjoy!
($4) Explore the Shrine in VR! for Oculus Rift, Rift S, Vive, WMR, Index
If you own a VR headset, you can immerse yourself even more in the world with the VR compatible version I've built. I was happily surprised with how well the scene runs in virtual reality, the quality is almost on par with the desktop version and it still runs great. Everything from the desktop version is here, with an included functional DSLR camera which allows you to take advantage of motion controls to be more creative with your shooting. I spent a while refining these camera mechanics, among other VR optimisations, so thanks in advance if you choose to try this version out!
* thank you for 200,000 downloads across itch.io and steam :) *
Check out my other exploration games:
|Made with||Unreal Engine|
|Tags||artgame, Atmospheric, Casual, Exploration, First-Person, Photorealistic, Unreal Engine, Virtual Reality (VR), Visualization, Walking simulator|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any), Oculus Rift, OSVR (Open-Source Virtual Reality), HTC Vive, Windows Mixed Reality, Valve Index|
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Wow!!! This game is amazing! I really enjoyed it so much. But I have one prolbem.
I have graphics glitches but only on the fences and on laterns. Does anyone have the same issue? I use AMD Radeon RX570.
Here are some pictures of this issue.
whoa that's weird, I've never seen that before. are your drivers up to date?
Thanks for your reply!
Yes, I checked it. Drivers are up to date. I tried the steam version and the version from here. Unfortunately the same result. It's just strange because it only happens on a few objects.
Having a lovely time on windows desktop mode w/xboxone controller. But often when I access the camera I cannot see the control adjustments nore can I leave the camera view until I access, then exit, the menu. I've noticed it happens more frequently when I've pulled everything completely out of focus. Hope you can help. Thank you
thanks for letting me know, I'm aware of this but I haven't been able to reproduce it consistently. looking to have it fixed soon
man I wish I remembered to write down the titles of the old playlist before the update :(
allem iversom & quickly quickly - pickt
jhfly - away
harris cole & aso - sleeping in
harris cole & aso - safe now
blue wednesday & shopan - murmuration
bing & ruth - twtga
idealism - far apart
quickly quickly - stilited (cover)
thrupence - prelude
rrst - fields
Sometimes I can't take photos. I press the trigger with the camera but there is no output. Otherwise, great game! Side note, this issue is on the vr mode.
Real pleasure playing it, well done !!! 👍👍👍
Looks cool! I bought the bundle. Any thoughts on distributing it as an APK for side loading on a Quest?
I could but it wouldn't work because it's not optimised for quest. thanks for the support though! you can still play it on quest using a link
Yeah no doubt. I'm happy to buy you a cup. Might be something to think about though as Rift is done. It would be cool to enhance it with hand tracking hand rays that make subtle changes to the environment like dust clouds or make trees sway :-)
yeah like it's definitley possible! Just I don't think I could get the visuals to a level where i'd be happy, and the visuals are kind of the foundation of the game. I like these ideas though :)
Hey, i'm just wondering where i find the pictures i take. Other than that, beautiful game.
there should be an option to open the folder when you exit the game, otherwise it's in appdata/local/fushimiinari/saved/screenshots
Hi, I saw a Japanese streamer on YouTube playing this game live, and the game kept on crashing when taking a screenshot. Do you perhaps know if the path to the folder containing Japanese text (e.g. Windows user name) makes the game crash? It might be her environment, but wanted to double check.
when I got all the pictures the lock disappeared but the gate wouldn't open
did you get the key on the photo board? might be a bug
This one is much better then others! Looks Great in VR using vorpx, thank you!
I already added caps lock - slow walk option to my new zealand game! I just haven't updated the others yet. in the other games you can still walk slowly by using a controller
This game is beautiful. My entire dream in a video game. Thanks for giving me the experience I always wanted. But are you planning on making any other maps? I would love to see more of this.
yes! I have two other games and a fouth one should be coming in a few months
whyyyy Windows whyyyy...
Beautiful as always. Really cathartic to walk around in virtual nature taking photos, always love searching for the right angles to photograph and unlocking the ending to see how you change the scenery as a bonus. Thanks!
Hello! First of all I wanna thank you for this magnificent work, it's so realistic! Also the sound effects and music are wonderful. Then I have a question... is a big part of the main path missing? I mean... I arrive until that kind of "balcony" from where it's possible to see Kyoto scenery, then I still climbing a little bit and I arrive on a square with a big bell. From here, if I remember well the real location, the path is supposed to split into 3: on the left you reach a small graveyard; on the right (or on the front) the circular path starts until the top of the hill, where you can descend coming back on the front (or on the right if you started on the front)... I hope I explained myself well. Instead of this, the circular path seems missing and it's impossibile to reach the top of the hill. Is it correct or am I doing anything wrong? Thanks!
no you are correct! I just made a few changes to the map design and made a lot of the paths shorter, including removing that loop path. I visited the shrine recently so I know what you're talking about, it's cool that you recognised that specific place and sorry it's not physically accurate! thanks for the kind words about the game :)
Yes, actually I've been in Fushimi Inari five times, it's one of my favourite places in Japan :) That's why I was pretty confused when I did not find the path, I thought I was lost and I restart from the beginning twice before realizing a part of the path was missing! :) Do you think there'll be an update of the game with further paths?
Just wanted to say thank you for taking the time to make these wonderful experiences.
EDIT : forget it I'm stupid. leaving my message for anyone who'd come here with the same problem and small brain as me, check the board the key is hung on it, you need to take it from the board. Duh! :)
Hello Matt, first of all, thank you for these awesome experiences. I've played Iceland and Japan so far (I live near Fushimi Inari and I really appreciate the details you put in there)
I do have one problem though, even after taking all the required pictures, the final gate won't open. The lock is gone, but the door is still here and I can't go through. I really wish I could unlock the alternative map...
I played the Japan Steam version, if it's of any help. I'll try to download the game from here and see if it's any different. I'll let you know if it is.
i am getting a fatal error playing on rift s
It won't let you download the VR version via itch.io client when you claim it for free.
I love the idea of wandering through this nice setting. I just had one question. I've bought the VR DLC on Steam but I feel like everything is a bit blurry and trees are rendering their low quality from way too close. Is this expected behavior or am I doing something wrong. I also can't seem to find the menu in which I can change settings while in VR.
so the vr version of this game is a bit outdated and doesn't include a settings menu for non-oculus headsets. I'm planning on updating it really soon with the VR template from the iceland game which will come with a whole bunch of fixes
hello, lovely app. I found it on Steam but then got the standalone for putting on my offline laptop. Is there a way to add some graphics settings? Presets are functional but don't allow me to fix problems like film grain, everything becoming low contrast, desaturated, and hard to see when in the valleys - even the sky goes dark blue like I have a welder's mask on. It takes away the virid tone until I leave the area.
edit: also can you recommend a program to replace music with? I see it's all stored as a big .pak archive but I'm not sure if things need to be decompressed and repacked
I added and darkness/desaturation to some parts of the map for variance, you can't really remove it at this point. also if you pause the music you can play whatever you like in the background, it just can't be done through the game
Unfortunately I cannot get this to work in WMR (Steam version) even though a review on Steam said it would work without issues :-(
I'll have to wait until Matt applies the VR fixes, as the Iceland experience is perfect in WMR
yes I plan on updating this game with the new VR template very soon! thanks for being patient
First of all, this is awesome, your work is amazing. I do have one question, do the photos you take in game get saved anywhere, or is it just for fun?
i dont know why but it just something about this game that make me feel like so wholesome thanks for making it
Not to sound like emotional or anything but I played this and almost cried like I love this
This game is amazing!!!! It would be super cool if you added a "walking" feature too so gameplay can feel really immersive if that's possible. It felt like I was moving through the scenes too fast. Of course, I could've just stopped but slow walking through the scenery while "looking around" would be amazing
Hey, I really liked the game, it seems like a really accurate recreation of everything!
Though I have 2 things to "add":
Please, make it possible to sneak, it would add so many new opportunities for photos!
plus, please add a camera zoom! I don't know if its already in the game, but mouse wheel didn't change anything I noticed (maybe I'm just blind). But thats all! Great experience, thank you!!
thanks for the suggestions! I agree, maybe i'll put them in the next one
I love the game, and I've looked for this, but what are the "shrines" spoken of? I've been looking for the Plaque for days. The only shrine I can see is the one at the summit?
If you go to an area of the forest with a small river and a row of shrines that seem inaccessible, look around for a bit and you'll find a way through. according to the survey I did, 40% of people were able to find it on their first playthrough
i am having a problem with the rift s it is a graphics problem where the graphics are just black dots all around me please help my card meets the min specs but it still wont go away. i cant find anything else on this either
haven’t heard of this before, can you email me some screenshots? firstname.lastname@example.org
i will today
Did u end up finding a fix for that? I've had this problem for a really long time.
this guy never emailed me unfortunatley, and it's really hard to test and change things without owning a rift s myself. if you have time to send your own screenshots that would be helpful :)
Bro, the scenery is absolutely amazing! So immersive yet so calming.
Wow,That's is beautiful! !
Beautiful. Thank you for this. How was it made exactly? Did you model your photos or is there some kind of photographic overlay composite for the entire thing?
One more question - i noticed a reviewer on steam had activated it by key. Do we get one from claiming it via itch?
you're welcome! there's no photographic overlay, I used a lot of assets that I found online and put everything together using reference photos. Here's an article with more info on how I built the game:
and yes, if you buy the vr version you'll also get a steam key
Okay, so I just bought this on Steam, VR version. Congratulations to the developer. So few environments in VR and yet its exactly what VR is made for. I love the environment, the detail and the atmosphere. I left a review on Steam and I definitely recommend that people should try it. Unfortunately the detail only comes into play when you are very close to the objects (ie trees etc). Now I understand the need to maintain frame rates, but I would love to have some control over how far away objects have to be before they are rendered. At present it really takes away from the beauty of your environment. If at all possible can this this be made user adjustable? I'm also delighted to see that your other environments will be coming to VR. Can't wait. And again, thanks for this piece of art.
I'm glad you enjoyed the game and thanks for leaving the steam review! I included some draw distance settings in the menu but unfortunatley it's only available on oculus. because the trees have so many polygons I have to make the view distance pretty short by default. but thanks for playing and i'm happy you came across my game!
Got the email saying that the VR version had been updated again, however I do not see any new patch notes for it.
Could you let me know what was updated?
Also if you have not done so already, do you plan to add Index controller support?
Just smaller changes on this one, I fixed some htc vive issues and added a new camera mode that you can use with both oculus and vive. also revamped the video settings so you can get a much higher framerate on lower view distances. I'd love to add index support but I don't have the hardware to test it, index doesn't even ship to australia :(
If you ever need someone to test things on the index for you, let me know. I'm sure it would be difficult to even develop for it without the equipment, but I would happy to help in what way I can.
Hopefully Index will start shipping your way soon.
Does the application support eye-tracking? Experiencing it with a VR headset and eye-tracking to control the focal point could make the it appear even more natural than it does already.
Congratulation to this beautiful walking experience!
that's a neat idea, I'd mess around with it but I don't have an eye tracking headset to test it on. thanks for playing dude!
I play it (and most other first person games) with mouse-look/head tracking, using FreePIE. It's a bit fiddly getting it set up, but it should work with eye-tracking, too.
Beautiful and breathtakingly lifelike. Made me miss Japan all over again. Wonderful job♡♡♡
Wow! It's incredible! I went at the Fushimi Inari as a tourist and I saw someone play this game and I could recognize all of it! Obviously without the people, but it's very much life-like
What is the Donator's Plaque in the fast travel menu. I'm trying to get into the path at the summit but can't enter until I unlock all fast travel locations and the Donator's Plaque is the last one.
from the survey I did, about 30% of people found it. If you look near the shrines in the forest that seem inaccessible, you'll find a way around. My intention was for the rushed players to miss it, but I might consider making the path a little easier to find in the next update.